The above point often hinges on how evil you consider Mustache Girl and the Mafia:.Her diary entry after the fact suggests that this was more a case of Didn't Think This Through than her meaning to outright crash the ship and kill the people on board. She does go back and rescue them instead of just ignoring them in favor of simply grabbing the Time Piece (including The Captain, despite his objections to being saved). Adding fuel to the fire is the Seal the Deal DLC, where Hat Kid crashes the Arctic Cruise on an iceberg so she can grab the Time Piece on it, meaning she's alright with potentially harming or outright killing the crew and most of the main cast to get her Time Pieces.Should you refuse, the ending doesn't change. The ending of the game seems to invoke this trope, as the player can choose whether to have Hat Kid help Mustache Girl fight the mafia or not by dropping a Time Piece to her, at risk of not returning home. This can be seen as Hat Kid only caring about getting back home and just doing what it takes to get there, not seeing these troublemakers as threats worth fighting beyond when she has to (they are almost all Affably Evil), being too young to take them on in full force and knowing when to back off, or simply not caring about the enemies beyond how they affect her personally. She also doesn't go after Mustache Girl whatsoever until Mustache Girl steals Hat Kid's Time Pieces to try and exterminate the Mafia. She does defeat bad guys and help people, but she does it all in the name of gathering her Time Pieces back up, and doesn't deal with them after collecting said pieces (for example, she doesn't try to keep Snatcher from stealing anyone else's souls once he gives hers back).Nobody really considers Hat Kid a villain, but it's up in the air how heroic she is.
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